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PC Gamer (Italian) 35
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PC Gamer IT CD 35 1-2.iso
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RSIXDEMO
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data1.cab
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M01Hard.mdf
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1998-08-13
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16KB
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619 lines
VicCondM1Hard.txt // Victory Conditions file name
//---------------------------------------------------------
//-- Landmarks --------------------------------------------
//---------------------------------------------------------
7 // Number of landmarks
// Insertion Zone
5
29423.8 32157 35190.4
0
// Extraction Zone
6
30601.7 32157 36039.3
0
// Front Door
0 // Unique number id
31603.4 32287 32747.5 // Location
0 // Is Primary Objective 1==TRUE, 0==FALSE
// Foyer
1 // Unique number id
32783.2 32287 32754.9 // Location
0 // Is Primary Objective 1==TRUE, 0==FALSE
// Balcony
2 // Unique number id
34725.5 32947 32743.8 // Location
0 // Is Primary Objective 1==TRUE, 0==FALSE
// Fire Escape #1
3 // Unique number id
33745.4 32947 34657 // Location
0 // Is Primary Objective 1==TRUE, 0==FALSE
// Fire Escape #2
4 // Unique number id
33715.2 33387 34675.9 // Location
0 // Is Primary Objective 1==TRUE, 0==FALSE
// Specific Action Objects
0 // Number of action objects
//---------------------------------------------------------
// TERRORIST DATA
//---------------------------------------------------------
17 // Number of Terrorists
// Guy looking for ambassador
"Seeker1"
MTER_E3.ter
M1T1_AK47.kit
0 // Location Known 1==TRUE, 0==FALSE
0 // Is Primary Objective 1==TRUE, 0==FALSE
1 // Icon Shown 1==TRUE, 0==FALSE
1 // Count of random start locations
34051.9 33377 33950.9 176
Ready
34051.9 33377 33950.9 176 // Default Start / icon location
"Blitz Engage" // Starting SOP
6 // Number of plan steps
"PatrolPath" "Once" 53
33897 33377 33887
33797 33377 33887
33697 33377 33577
33597 33377 33577
33428 33377 33659.5
33597 33377 33577
33697 33377 33577
33709.3 33377 33369.1
32317 33377 33407
32317 33377 33507
32373.6 33377 33703.1
32317 33377 33507
32317 33377 33407
32007 33377 33307
32007 33377 33207
32067.6 33377 33053.2
32007 33377 33207
32007 33377 33307
32787 33377 33307
32787 33377 33207
32815.1 33377 33118.3
33157 33377 32607
33157 33377 32507
33397 33377 32417
33497 33377 32417
33511 33377 32407.2
33597 33377 32337
33697 33377 32337
33906.9 33377 32369.6
33697 33377 32337
33597 33377 32337
33547 33377 31957
33547 33377 31857
32217 33377 31807
32117 33377 31807
32079.3 33377 31790.3
32117 33377 31807
32217 33377 31807
33207 33377 31757
33207 33377 31657
33195 33377 31569.8
33207 33377 31657
33207 33377 31757
33697 33377 31707
33747 33377 31507
33747 33377 31407
33767.5 33377 31319.3
33747 33377 31407
33747 33377 31507
33967 33377 31827
34067 33357 31827
34337 33197 31747
34287 33157 31587
"ChangeSOP" "Deliberate Engage"
"PatrolPath" "Once" 12
34037 32977 31557
33937 32937 31557
33937 32937 31557
33897 32937 31557
33797 32937 31557
33647 32937 31757
33537 32937 31757
33537 32937 31657
32830.2 32937 31333.1
32867 32937 31327
32767 32937 31327
32654.2 32937 31363.1
"EliminateThreat" "AmbassadorActor"
"ChangeSOP" "Blitz Engage"
"InvestigateDisturbance"
Ready 0 // Ready Contingency Plan
Alert 0 // Alert Contingency Plan
// Staff guard
"StaffGuard"
MTER_E2.ter
M1T2_UZI.kit
1 // Location Known 1==TRUE, 0==FALSE
0 // Is Primary Objective 1==TRUE, 0==FALSE
1 // Icon Shown 1==TRUE, 0==FALSE
0 // Count of random start locations
Bored
34229 32277 31293.4 60 // Default Start / icon location
"Deliberate Engage" // Starting SOP
1 // Number of plan steps
"GuardSpot" 10000000
Ready 0 // Ready Contingency Plan
Alert 3 // Alert Contingency Plan
"EliminateThreat" "StaffActor"
"ChangeSOP" "Blitz Engage"
"InvestigateDisturbance"
// Extra Staff Guard
"StaffGuard2"
MTER_E1.ter
M1T1_AK47.kit
1 // Location Known 1==TRUE, 0==FALSE
0 // Is Primary Objective 1==TRUE, 0==FALSE
1 // Icon Shown 1==TRUE, 0==FALSE
0 // Count of random start locations
Bored
33233.3 32277 31796.5 60 // Default Start / icon location
"Deliberate Engage" // Starting SOP
1 // Number of plan steps
"GuardSpot" 10000000
Ready 3 // Ready Contingency Plan
"ChangeSOP" "Blitz Advance"
"PatrolPath" "Once" 3
33817 32277 31757
33917 32277 31757
34390.4 32277 31576.4
"GuardSpot" 1000000
Alert 2 // Alert Contingency Plan
"ChangeSOP" "Blitz Engage"
"InvestigateDisturbance"
// Patroller watching staff member area
"StaffPatrol"
MTER_E2.ter
M1T2_UZI.kit
0 // Location Known 1==TRUE, 0==FALSE
0 // Is Primary Objective 1==TRUE, 0==FALSE
1 // Icon Shown 1==TRUE, 0==FALSE
0 // Count of random start locations
Bored
32167.4 32267 31516.7 60 // Default Start / icon location
"Deliberate Engage" // Starting SOP
1 // Number of plan steps
"PatrolPath" "Track" 6
32309.8 32277 31478.3
33097 32277 31417
33197 32277 31417
33308.8 32277 31414.2
33323.5 32277 31736.2
33681.4 32277 31756.1
Ready 0 // Ready Contingency Plan
Alert 1 // Alert Contingency Plan
"InvestigateDisturbance"
// Front room guard
"FrontGuard"
MTER_E2.ter
M1T2_UZI.kit
0 // Location Known 1==TRUE, 0==FALSE
0 // Is Primary Objective 1==TRUE, 0==FALSE
1 // Icon Shown 1==TRUE, 0==FALSE
4 // Count of random start locations
32915.5 32267 32475.7 218
33038.5 32267 33364.2 162
31852.5 32267 33541.5 98
31852.5 32267 31962.5 23
Ready
32477.7 32267 32788.3 65 // Default Start / icon location
"Deliberate Engage" // Starting SOP
1 // Number of plan steps
"GuardSpot" 1000000
Ready 0 // Ready Contingency Plan
Alert 1 // Alert Contingency Plan
"InvestigateDisturbance"
// Mid Balcony Guard
"Balcony1"
MTER_V1.ter
M1T1_UZI.kit
1 // Location Known 1==TRUE, 0==FALSE
0 // Is Primary Objective 1==TRUE, 0==FALSE
1 // Icon Shown 1==TRUE, 0==FALSE
2 // Count of random start locations
33307.9 32617 32088.1 218
33221 32617 33459.8 162
Ready
33264.5 32617 32773.9 65 // Default Start / icon location
"Deliberate Engage" // Starting SOP
1 // Number of plan steps
"GuardSpot" 1000000
Ready 0 // Ready Contingency Plan
Alert 2 // Alert Contingency Plan
"ChangeSOP" "Blitz Engage"
"InvestigateDisturbance"
// Upper Balcony Guard
"Balcony2"
MTER_E2.ter
M1T2_UZI.kit
1 // Location Known 1==TRUE, 0==FALSE
0 // Is Primary Objective 1==TRUE, 0==FALSE
1 // Icon Shown 1==TRUE, 0==FALSE
4 // Count of random start locations
31998.7 32937 33383.4 218
31988 32937 32088.6 162
33606.7 32937 32044.8 100
33589.4 32937 33422.8 100
Ready
31998 32937 32736 65 // Default Start / icon location
"Deliberate Engage" // Starting SOP
1 // Number of plan steps
"GuardSpot" 1000000
Ready 0 // Ready Contingency Plan
Alert 0 // Alert Contingency Plan
// Back room guard
"BackGuard"
MTER_E2.ter
M1T1_UZI.kit
0 // Location Known 1==TRUE, 0==FALSE
0 // Is Primary Objective 1==TRUE, 0==FALSE
1 // Icon Shown 1==TRUE, 0==FALSE
0 // Count of random start locations
Bored
34114.8 32267 32767.1 65 // Default Start / icon location
"Deliberate Engage" // Starting SOP
1 // Number of plan steps
"PatrolPath" "Track" 8
33482.8 32277 32082
33817 32277 32077
33917 32277 32077
34117.1 32277 32083.2
34159.9 32277 33428.4
33917 32277 33427
33817 32277 33427
33451.1 32277 33446.3
Ready 1 // Ready Contingency Plan
"InvestigateDisturbance"
Alert 2 // Alert Contingency Plan
"ChangeSOP" "Blitz Engage"
"InvestigateDisturbance"
// Patroller, center hallway, foyer
"Patrol1A"
MTER_E1.ter
M1T1_UZI.kit
0 // Location Known 1==TRUE, 0==FALSE
0 // Is Primary Objective 1==TRUE, 0==FALSE
1 // Icon Shown 1==TRUE, 0==FALSE
0 // Count of random start locations
Ready
33269.6 32267 32738.4 191 // Default Start / icon location
"Deliberate Engage" // Starting SOP
1 // Number of plan steps
"PatrolPath" "Track" 10
33290.9 32277 34384.4
33307 32277 33677
33307 32277 33577
33325.6 32277 32154.5
33377 32277 32077
33477 32277 32077
33687 32277 31977
33687 32277 31877
33318 32277 31795
33309.7 32277 31087.4
Ready 1 // Ready Contingency Plan
"InvestigateDisturbance"
Alert 2 // Alert Contingency Plan
"ChangeSOP" "Blitz Engage"
"InvestigateDisturbance"
// Patroller, second floor, left side
"Patrol2A"
MTER_E2.ter
M1T2_UZI.kit
0 // Location Known 1==TRUE, 0==FALSE
0 // Is Primary Objective 1==TRUE, 0==FALSE
1 // Icon Shown 1==TRUE, 0==FALSE
0 // Count of random start locations
Bored
32890.5 32927 33708.4 67 // Default Start / icon location
"Deliberate Engage" // Starting SOP
1 // Number of plan steps
"PatrolPath" "Track" 8
33730.7 32937 34395.8
33731.2 32937 33729
33697 32937 33697
33597 32937 33697
32067 32937 33697
31967 32937 33697
31900.5 32937 33712.7
31927.2 32937 34442.9
Ready 0 // Ready Contingency Plan
Alert 2 // Alert Contingency Plan
"ChangeSOP" "Blitz Engage"
"InvestigateDisturbance"
// Patroller, second floor, right side
"Patrol2B"
MTER_V2.ter
M1T1_UZI.kit
0 // Location Known 1==TRUE, 0==FALSE
0 // Is Primary Objective 1==TRUE, 0==FALSE
1 // Icon Shown 1==TRUE, 0==FALSE
5 // Count of random start locations
33789.2 32927 33347.2 90
33765 32927 32864.2 37
34054.4 32927 32365.9 0
33852.4 32927 32056.3 152
33720.8 32927 31774.8 7
Bored
34064 32927 32243.9 4 // Default Start / icon location
"Deliberate Engage" // Starting SOP
1 // Number of plan steps
"PatrolArea" 3 12 16 17
Ready 1 // Ready Contingency Plan
"PatrolArea" 3 12 16 17
Alert 2 // Alert Contingency Plan
"ChangeSOP" "Blitz Engage"
"InvestigateDisturbance"
// Patroller, third floor
"Patrol3A"
MTER_E1.ter
M1T2_UZI.kit
0 // Location Known 1==TRUE, 0==FALSE
0 // Is Primary Objective 1==TRUE, 0==FALSE
1 // Icon Shown 1==TRUE, 0==FALSE
0 // Count of random start locations
Bored
32827.1 33367 33364.5 60 // Default Start / icon location
"Deliberate Engage" // Starting SOP
1 // Number of plan steps
"PatrolPath" "Track" 4
31918.1 33377 34365.3
31929.8 33377 33379.5
33744.1 33377 33351.7
33744.7 33377 34398.6
Ready 1 // Ready Contingency Plan
"InvestigateDisturbance"
Alert 2 // Alert Contingency Plan
"ChangeSOP" "Blitz Engage"
"InvestigateDisturbance"
// Guy looking for ambassador #2
"Seeker2"
MTER_E3.ter
M1T1_AK47.kit
0 // Location Known 1==TRUE, 0==FALSE
0 // Is Primary Objective 1==TRUE, 0==FALSE
1 // Icon Shown 1==TRUE, 0==FALSE
1 // Count of random start locations
32102.5 33377 32883.6 176
Ready
32102.5 33377 32883.6 176 // Default Start / icon location
"Deliberate Engage" // Starting SOP
9 // Number of plan steps
"GuardSpot" 10
"PatrolPath" "Once" 9
32007 33377 33207
32007 33377 33307
32117 33377 33647
32117 33357 33747
32117 32977 34307
32117 32937 34407
32117 32937 34407
31987 32937 34357
31922.3 32937 33701.4
"ChangeSOP" "Deliberate Engage"
"PatrolPath" "Once" 5
31917 32937 33647
31917 32937 33547
31917 32937 31957
31917 32937 31857
31928.5 32937 31832.8
"ChangeSOP" "Deliberate Engage"
"PatrolPath" "Once" 3
32137 32937 31757
32137 32937 31657
32595.3 32937 31309
"EliminateThreat" "AmbassadorActor"
"ChangeSOP" "Deliberate Engage"
"InvestigateDisturbance"
Ready 0 // Ready Contingency Plan
Alert 0 // Alert Contingency Plan
// 2nd Floor Fire Escape Guard
"Fire Escape"
MTER_V2.ter
M1T1_UZI.kit
1 // Location Known 1==TRUE, 0==FALSE
0 // Is Primary Objective 1==TRUE, 0==FALSE
1 // Icon Shown 1==TRUE, 0==FALSE
0 // Count of random start locations
Bored
33726.6 32937 33891.6 65 // Default Start / icon location
"Deliberate Engage" // Starting SOP
1 // Number of plan steps
"GuardSpot" 1000000
Ready 0 // Ready Contingency Plan
Alert 2 // Alert Contingency Plan
"ChangeSOP" "Blitz Engage"
"InvestigateDisturbance"
// TV Room Guard
"TV Room"
MTER_V2.ter
M1T1_UZI.kit
1 // Location Known 1==TRUE, 0==FALSE
0 // Is Primary Objective 1==TRUE, 0==FALSE
1 // Icon Shown 1==TRUE, 0==FALSE
2 // Count of random start locations
34175.4 32937 33414.7 65
34324.4 32937 32481.2 65
Bored
34324.4 32937 32481.2 65 // Default Start / icon location
"Deliberate Engage" // Starting SOP
1 // Number of plan steps
"GuardSpot" 1000000
Ready 0 // Ready Contingency Plan
Alert 2 // Alert Contingency Plan
"ChangeSOP" "Blitz Engage"
"InvestigateDisturbance"
// Back Room Guard
"Back2"
MTER_V2.ter
M1T1_UZI.kit
1 // Location Known 1==TRUE, 0==FALSE
0 // Is Primary Objective 1==TRUE, 0==FALSE
1 // Icon Shown 1==TRUE, 0==FALSE
1 // Count of random start locations
34245.6 32277 34364.7 65
Bored
34245.6 32277 34364.7 65 // Default Start / icon location
"Deliberate Engage" // Starting SOP
1 // Number of plan steps
"GuardSpot" 1000000
Ready 0 // Ready Contingency Plan
Alert 2 // Alert Contingency Plan
"ChangeSOP" "Blitz Engage"
"InvestigateDisturbance"
// Patroller, 2/3 floor
"PatrolMix"
MTER_E3.ter
M1T1_AK47.kit
0 // Location Known 1==TRUE, 0==FALSE
0 // Is Primary Objective 1==TRUE, 0==FALSE
1 // Icon Shown 1==TRUE, 0==FALSE
0 // Count of random start locations
Bored
33897 32937 31557 60 // Default Start / icon location
"Deliberate Engage" // Starting SOP
1 // Number of plan steps
"PatrolPath" "Track" 12
32546.2 33377 32034.9
32610.7 33377 31857
33967 33377 31827
34067 33357 31827
34337 33197 31783.3
34323.2 33157 31587
34037 32977 31557
33937 32937 31557
33897 32937 31557
33797 32937 31557
33683.2 32937 31757
31933 32937 31807.5
Ready 0 // Ready Contingency Plan
Alert 2 // Alert Contingency Plan
"ChangeSOP" "Blitz Engage"
"InvestigateDisturbance"
//---------------------------------------------------------
// HOSTAGE DATA
//---------------------------------------------------------
2 // Number of Hostages
// Ambassador hiding on second floor
"Ambassador"
MHOST_2.hst
M1_H1.kit
1 // Location Known 1==TRUE, 0==FALSE
1 // Is Primary Objective 1==TRUE, 0==FALSE
1 // Icon Shown 1==TRUE, 0==FALSE
3 // Count of random start locations
32593.2 32927 31612.8 111
33449 32927 31340.8 187
32971 32927 31548 129
32765.4 32927 31328.5 188 // Default Start / icon location
"Safety Advance" // Starting SOP
1 // Number of plan steps
DoNothing
// Staff member captured on first floor
"Staff"
FHOST_1.hst
M1_H3.kit
0 // Location Known 1==TRUE, 0==FALSE
1 // Is Primary Objective 1==TRUE, 0==FALSE
1 // Icon Shown 1==TRUE, 0==FALSE
11 // Count of random start locations
33902.5 32267 31530.6 68
33902.3 32267 31352.2 65
33902.2 32267 31197.4 65
33902.5 32267 30982.5 30
34098.8 32267 30982.5 4
34271.1 32267 30989 251
34431.5 32267 30982.5 226
34431.5 32267 31156.8 211
34431.5 32267 31397 194
34429.6 32267 31608.9 190
34395.2 32267 31776.9 176
34180.6 32267 31421.7 255 // Default Start / icon location
"Safety Advance" // Starting SOP
1 // Number of plan steps
DoNothing
//---------------------------------------------------------
// VEHICLE DATA
//---------------------------------------------------------
0 // Number of Vehicles
//---------------------------------------------------------
// SINGLE PLAYER INSERTION ZONES
//---------------------------------------------------------
1 // Number of insertion zones
29539.8 32157 35452.9 // Insertion zone corners
29328 32157 34280.3 // Insertion zone corners
//---------------------------------------------------------
// EXTRACTION ZONE
//---------------------------------------------------------
1 // Extraction Zone Defined
0 // Extraction Zone Required for Game End
29968.3 32177 35611.9 // Extraction zone corners
31219.8 32177 36404.8 // Extraction zone corners
//---------------------------------------------------------
// ADVERSARIAL DATA
//---------------------------------------------------------
0 // This is an adversarial mission?